using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("RAFInfo")]
	public class RAFInfo : UIBPopup
	{
		public UIBButton m_okayButton => method_3<UIBButton>("m_okayButton");

		public UIBButton m_cancelButton => method_3<UIBButton>("m_cancelButton");

		public UberText m_headlineText => method_3<UberText>("m_headlineText");

		public UberText m_messageText => method_3<UberText>("m_messageText");

		public MultiSliceElement m_allSections => method_3<MultiSliceElement>("m_allSections");

		public GameObject m_midSection => method_3<GameObject>("m_midSection");

		public PegUIElement m_inputBlockerPegUIElement => method_3<PegUIElement>("m_inputBlockerPegUIElement");

		public RAFInfo(IntPtr address, string className)
			: base(address, className)
		{
		}

		public RAFInfo(IntPtr address)
			: this(address, "RAFInfo")
		{
		}

		public void Awake()
		{
			method_8("Awake");
		}

		public void OnDestroy()
		{
			method_8("OnDestroy");
		}

		public new void Show()
		{
			method_8("Show");
		}

		public new void Hide(bool animate)
		{
			method_8("Hide", animate);
		}

		public void OnOkayPressed(UIEvent e)
		{
			method_8("OnOkayPressed", e);
		}

		public void OnCancelPressed(UIEvent e)
		{
			method_8("OnCancelPressed", e);
		}

		public bool OnNavigateBack()
		{
			return method_11<bool>("OnNavigateBack", Array.Empty<object>());
		}

		public void OnInputBlockerRelease(UIEvent e)
		{
			method_8("OnInputBlockerRelease", e);
		}
	}
}
